Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: Non-C implementations of GL

Hybrid View

  1. #1
    Junior Member Regular Contributor Lucretia's Avatar
    Join Date
    Mar 2000
    Location
    Leeds, West Yorkshire, England
    Posts
    117

    Non-C implementations of GL

    Hi,

    I couldn't really see where this goes, we could do with an "implementers" forum.

    Anyway, I was reading through parts of the OpenGL ES 1.x spec last night and it got me wondering whether it would be possible to implement GL, or even a subset, using a language other than some C or C-derived language.

    Are there any in existance, can anyone point one out to me? I'm intrigued by the bit in the spec that states that some data types will be converted to the correct type, I'm not sure if that means the C compiler will do that, as it will in some cases. I'm also wondering if it's possible to implement using a strongly typed language.

    I'm also thinking about writing a toy GL (in a strongly typed language) which has some basic rendering in it, glVertex/Normal and colours, z buffer, depth buffer, etc. and I'm wondering where to start tbh.

    Thanks,
    Luke.
    Luke A. Guest

  2. #2
    Junior Member Newbie
    Join Date
    Dec 2013
    Location
    UK
    Posts
    5

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •