Google searches haven’t given me much for what I’m trying to do, which I thought would be pretty basic.
I’m trying to copy various opengl textures into 1 larger opengl texture (to create an atlas). Assuming the source textures have the same format as the atlas itself, how would I copy them over?
This doesn’t have to perform well as it’s only done once at application startup, but I am restricted to OpenGL 4.0.