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Thread: using .dll's

  1. #1
    Intern Contributor
    Join Date
    Jul 2013
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    68

    using .dll's

    Hi folks,

    I've got a very basic programming-question: I've previously build .dll's in Visual Basic and C#, and I'm rather <snip>'ed that I have to do those all over again, in C++!
    But is that strictly necessary?
    Some of the .dll's are very basic and do not depend on say frameworks that's no longer present.

    I'm using an Asus 64bit, win7, OpenGL 3.3 core and MinGW from a msys-console with makefiles prepared by Premake4. My setup of specific opengl libraries and working-environment seems to have survived a recent system-reinstall .. that's so far been my prime goal. Perfect outset for learning what's going on!

    cheers, Carsten

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Jan 2012
    Location
    Australia
    Posts
    1,117
    You would be better posting on a .net forum. I know you can mix c++ with .net but I have not done it
    Last edited by tonyo_au; 10-18-2013 at 07:39 PM.

  3. #3
    Intern Contributor
    Join Date
    Jul 2013
    Posts
    68
    Hi Tonio,
    The problem-set is dawning to me ..
    The MinGW-pages has some vage workaround, so I'll probably make a re-write/translation of the code into C++.
    Thanks

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