Hey guys I am pretty new to opengl. My question probably has a really simple fix.
I have a plane and the center of my plane is at the origin.(Its a 2d plane)
I ask the user to give me a scalar number(distance from the plane for me to move the plane), and according to that number I need to Translate my plane in a 3d coordinate system.
I am assuming since my plane is 2d in 3d coordinate system my plane normal [0,0,1].
I use
glTranslatef(0,0,distance)
But it wont translate it where I want it to.