Compute shaders on MacOS X
I know that MacOS X Mavericks has only GL 4.1 support but is anyone aware if there is hidden support for compute shaders or even a hack-ish way to use them?
What I am interested to know is if a Mac with Mavericks and with an nVidia 6xx GPU can do some compute magic. I assume that since Apple is using nVidia's driver the functionality is probably already there but not exposed to MacOS public headers (?!?).
Thanks in advance!
PS: When I write compute shader support I also imply support for shader storage buffers, shader storage blocks etc etc.
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