Using existing tools based on .asm (DirectX) for OGL for work load characterisation

Hi,

One quick question, is there a way by which we can use the existing tools on .asm (DirectX) for work load characterization to work with OGL? Because from my limited study,
generate .asm like DirectX.
The .asm as I understood is platform independent, do we have similar output from OGL?

BR,
Sriraman.

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