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Junior Member
Regular Contributor
Kepler GK110 - using atomicMin64 from GLSL?
Hi,
According to the following document (*), GK110 GPUs (eg. GTX 780) offer atomicMin/Max/And/Or/Xor operations on 64-bit unsigned integers.
How can I access this functionality through GLSL? It is neither defined in ARB_shader_image_load_store nor NV_shader_buffer_store.
Thanks,
Fred
(*) http://www.nvidia.com/content/PDF/ke...Whitepaper.pdf
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