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Thread: Camera or shader problem

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  1. #1
    Intern Contributor
    Join Date
    Dec 2011
    Posts
    53

    [SOLVED] Camera or shader problem

    Hello,

    I'm here with problem described in following picture:

    Link to picture


    In some camera angle (shader?) dont render terrain correct and show this fail.

    Rendering technique: Tessellation
    Using shaders: Vertex, Fragment, Geometry, Tess Control, Tess Eq shader
    Camera type: Perspective
    Heightmap type: float 32bit data via glTexImage2D and then through uniform to shader

    Any idea where I can start to finding problem?

    SOLVED: Shader problem with clip space view in frustrum
    Last edited by glararan; 09-09-2013 at 10:51 AM.

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