*a big vertex array or a set of small vertex array?
hi all, i'm implementing a LOD mesh and i can store the LODs as indices of a single big vertex array or as a copy of only the used vertices i.e. a set of vertex arrays, the first approach saves a lot of memmory but im not sure it is slower that the second, well , the question : is it slow to use a big vertex array even if there are few indices?
sorry for my bad english hehe



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