Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: X11 - details of default framebuffer management?

  1. #1
    Senior Member OpenGL Pro
    Join Date
    Apr 2010
    Location
    Germany
    Posts
    1,128

    X11 - details of default framebuffer management?

    Hello everyone!

    Does anyone know a good place to start of one wanted to understand how X11 handles (de)allocation and generally manages the default framebuffer? I came across an SO question that lead me to investigate a simple test case, but the results were very unintuitive.

    Thx!

  2. #2
    Senior Member OpenGL Guru Dark Photon's Avatar
    Join Date
    Oct 2004
    Location
    Druidia
    Posts
    3,188
    In a previous life/decade when I did X/Motif GUI devel, we used these, which IIRC were pretty good:

    * Xlib Programming Manual
    * Xlib Reference Manual

    There's also the Green book, for OpenGL-related X11 bits, which I have a copy of:

    * OpenGL Programming for the X Window System

  3. #3
    Member Regular Contributor
    Join Date
    Jun 2013
    Posts
    490
    I really don't think that those will help. The question appears to relate to "internals" which are up to the implementation. For the X.org server, it might be handled by the common server code, or it might even be up to individual drivers, or it might be something for which the server provides a default implementation which individual drivers can override.

    Unless it relates to behaviour which applications typically need to know (in which case, it should be specified as part of X11 or GLX), the question would probably be better addressed to a X.org or Mesa forum or mailing list.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •