Hi,
why do I get a shader compile error when I try to put this code in my vertex shader:
but this works:
If GLSL doesn’t allow me to initialize my single-element array this way, how can I do it?
Rob.
Hi,
why do I get a shader compile error when I try to put this code in my vertex shader:
but this works:
If GLSL doesn’t allow me to initialize my single-element array this way, how can I do it?
Rob.
Actually, this works for me.
But why would you want a single element array, why can’t you just use a standard vec3?
vec3 lightColor = vec3(1,1,1);
why do I get a shader compile error
What vendor? What error? This should work:
This implies that single-element arrays are legal.
Also, does it change anything when you provide an explicit size on the right hand-side of the initialization
vec3 lightColor[1] = vec3[1](vec3(1,1,1));
or when you leave explicit size out of the state in general
vec3 lightColor[] = vec3[](vec3(1,1,1));
?
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