Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 6 of 6 FirstFirst ... 456
Results 51 to 53 of 53

Thread: Open GL should support konkave polygons directly

  1. #51
    Junior Member Regular Contributor
    Join Date
    Dec 2009
    Posts
    212
    This "polygon buffer" method works great when you draw polygons sequentially, anything deserving the attribute "fast" on a GPU has to work parallelized.

  2. #52
    Intern Newbie
    Join Date
    Dec 2012
    Posts
    43
    Quote Originally Posted by mbentrup View Post
    This "polygon buffer" method works great when you draw polygons sequentially, anything deserving the attribute "fast" on a GPU has to work parallelized.
    It could be parallelized like existing tasks which belong to other buffers within a GPU.
    Last edited by LuisAK; 08-27-2013 at 01:11 AM.

  3. #53
    Intern Newbie
    Join Date
    Dec 2012
    Posts
    43
    this example here shows, that a polygon buffer could also support an optimal font supply directly within the GPU:
    http://zrusin.blogspot.de/2006/07/ha...rendering.html

    and here itīs missed also:
    http://stackoverflow.com/questions/2...text-rendering

    letīs do it

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •