Quote Originally Posted by LuisAK View Post
in #25 you write:
"...or 8 years in the past. This happened for every major OS a long time ago."

and in #27 you write
"Because the "simple graphics API" is slow and implemented in software."

so that you show in #27 that your own statement in #25 is wrong !

in #25 :
"...or 8 years in the past. This happened for every major OS a long time ago."
-> This didnīt happen ! OK ?
No.

The "simple graphics API" you're referring to is GDI, which Windows maintains support for on account of backwards compatibility, but which it no longer uses for it's main drawing.

Quote Originally Posted by LuisAK View Post
Yourīe talking about the present, Iīm talking about the future - what could be. (Suggestions for the next release)
So you're talking about taking everything that OpenGL is and has worked towards for the past 20 years and throwing it out?

Really, you have no idea what you're talking about. You should learn this stuff before you go mouthing off.

You don't want OpenGL, you want a high-level abstraction. So just use a high-level abstraction instead, OK?