#include <iostream>
#include <GL/glut.h>
int Window_Width(500), Window_Height(500);
double X_mouse, Y_mouse;
// Glut functions
void setup();
void Mouse_Movement(int x, int y);
void Display();
void glutIdle();
void Reshape(int, int);
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(Window_Width, Window_Height);
glutInitWindowPosition(100, 100);
glutCreateWindow("Camera Test");
setup();
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
glutIdleFunc(glutIdle);
glutPassiveMotionFunc(Mouse_Movement);
glutMainLoop();
return 0;
}
void setup()
{
glClearColor(1.0, 1.0, 1.0, 0.0);
glEnable(GL_DEPTH_TEST);
}
void Mouse_Movement(int x, int y)
{
// X & Y coordinates in Viewport space (2D)
X_mouse = (double)x;
Y_mouse = (double)y;
}
void Display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/*glMatrixMode(GL_PROJECTION);
glLoadIdentity();*/
glColor3f(1.0f, 0.0f, 0.0f);
glBegin(GL_TRIANGLES);
glVertex3f(-0.5, 0.0, 0.0);
glVertex3f( 0.5, 0.0, 0.0);
glVertex3f( 0.0, 0.5, 0.0);
glEnd();
glutSwapBuffers();
}
void Reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (float)w/(float)h, 0.1, 500.0);
glMatrixMode(GL_MODELVIEW);
}
void glutIdle()
{
glutPostRedisplay();
}