Hi,
I think everyting is in the title :-)
I'm looking for a way to bind a texture as a VBO, so texture data can be processed as vertex.
I know it is possible to copy data from a texture to a PBO and then bind this PBO as a VBO, but is there any way to do that without involving a copy ?
If it is important, my texture as 32F internal format and 1,2,3 or 4 components (depend on which texture in my application) and it is filled by a FBO rendering.
Thanks !



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