Texture not filling on complete Object in Android

I am using the OpenGL Es Library for the 3D Object. I am filling the texture on the object in Android but texture is not filling completely on the mesh.

Code :

public void bindTextures(Context context, GL10 gl) {
Bitmap bitmap;
try {
InputStream is = context.getAssets().open(“textures/”+mTextureName);
bitmap = BitmapFactory.decodeStream(is);
if (bitmap == null) {
}
} catch (java.io.IOException e) {
return;
}
gl.glGenTextures(1, mTextures, 0);
gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextures[0]);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
bitmap.recycle();
}

public void draw(GL10 gl) {
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
for (Model model : mModels) {

    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, model.v);
    if (model.vt != null && mTextures != null) {
        gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextures[0]);
        gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, model.vt);
    }

    if (model.vn != null) {
        gl.glNormalPointer(GL10.GL_FLOAT, 0, model.vn);
    }
    gl.glDrawArrays(GL10.GL_TRIANGLES, 0, model.v_size);

}

gl.glDisableClientState(GL10.GL_NORMAL_ARRAY);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);

}

Write the http before the i.stack

Initial Mesh

After Filling Texture. Texture is not filling on mesh in below screenshot.