Hello everyone, first of all thanks to try help me.
Second sorry about my English, I'm brazilian.
I'm trying to model a low-poly hand using basic objects like cyliders and spheres that I will use to represent a hand configuration of brazilian sign language. So in my program I'll enter with a vector of quaternions that will represent the angles of all the joints of the hand. So my problem is:
When I rotate the thumb to be in front of the palm it seems smaller than it should be:
thumb with right size beside the palm
thumb in front of the palm that seems smaller.
Other problem that I have is if I change the camera postion to be beside the hand the result is it:
so, the first problem I think that can be a problem of projection, but I don't know what and the second problem I really don't know what it can be.