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Thread: NVIDIA releases OpenGL 4.4 beta drivers

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  1. #1
    Administrator Regular Contributor Khronos_webmaster's Avatar
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    NVIDIA releases OpenGL 4.4 beta drivers

    To coincide with the release ofOpenGL 4.4, NVIDIA is pleased to announce our OpenGL 4.4 beta driversare available for immediate download for Windows and Linux fromhttps://developer.nvidia.com/opengl-driver.
    These drivers provide full OpenGL4.4 and GLSL 4.40 functionality and implement all the ARB extensionsreleased today. They also include a new extension calledGL_NV_blend_equation_advanced, which adds many new advanced blendingequations.
    For OpenGL 3 capable hardware, thesenew extensions are provided:

    • GL_ARB_enhanced_layouts (OpenGL4.4)
    • GL_ARB_multi_bind (OpenGL 4.4)
    • GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
    • GL_ARB_texture_stencil8 (OpenGL 4.4)
    • GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)

    For OpenGL 4 capable hardware, thesenew extensions are provided:

    • GL_ARB_buffer_storage (OpenGL4.4)
    • GL_ARB_clear_texture (OpenGL 4.4)
    • GL_ARB_compute_variable_group_size
    • GL_ARB_indirect_parameters
    • GL_ARB_query_buffer_object (OpenGL 4.4)
    • GL_ARB_shader_draw_parameters
    • GL_ARB_shader_group_vote
    • GL_ARB_sparse_texture
    • GL_NV_blend_equation_advanced

    For GeForce 6xx capable hardware,these new extensions are provided:


    • GL_ARB_bindless_texture
    • GL_ARB_seamless_cubemap_per_texture

    For downloads and more informationplease visit our OpenGL 4.4 pagehttps://developer.nvidia.com/opengl-driver.
    Webmaster Khronos.org and OpenGL.org

  2. #2
    Intern Contributor nigels's Avatar
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    GLEW 1.10.0 is now available, including GL 4.4 support.
    http://glew.sourceforge.net/

    - Nigel

  3. #3
    Senior Member OpenGL Guru
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    Is there a reason why ARB_buffer_storage isn't available on 3.x-class NVIDIA hardware? Or ARB_clear_texture for that matter? Is this just a beta thing, or is that how it's going to be when these release?

  4. #4
    Member Regular Contributor malexander's Avatar
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    Quote Originally Posted by Alfonse Reinheart View Post
    Is there a reason why ARB_buffer_storage isn't available on 3.x-class NVIDIA hardware?
    Possibly because of the coherent mapped mode? The immutable part seems straightforward enough to be implemented on even GL1.5 hardware, but persistent/coherent mapping likely requires hardware support. Too bad the features in ARB_buffer_storage isn't split into two extensions.

  5. #5
    Senior Member OpenGL Pro
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    Quote Originally Posted by Alfonse
    ARB_clear_texture
    That really should be trivial to implement - I assume, at least ...

  6. #6
    Is there any reason why GTX 660 is not supported? I bought one thinking it will work for several ogl 4.x generations...
    Virtual Reality: Insideo

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