I will post a shorter shader when I got some free times
Basically the only difference is an alpha test
Good shader
Code :void atst(vec4 c) { }
Bad shader. AREF is an uniform.
Code :void atst(vec4 c) float a = trunc(c.a * 255.0 + 0.01); if ((a-AREF - 0.5f) < 0.0f) discard;
In both case texture sampler are defined like that
Code :layout(bindless_sampler, binding = 0) uniform sampler2D TextureSampler; layout(bindless_sampler, binding = 1) uniform sampler2D PaletteSampler;



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