please help me in display lists

can every body help me?
when I create more display lists for example more than 200 list when I click in run
game before run exit from gl window
and when I use few lists its work Correctly
Does opengl have limitation about more than 200 lists
please help me?
I sure my objects are correct
every objects size is Range of 100kB in .obj format

No. OpenGL has no such limit in the number of DLs (in fact, there is, but it is pretty high - defined by max. integer number used for their IDs). Even if there is no space in video memory, OpenGL still works and swaps objects to/from video memory. I, personally, displayed scene with 64K DLs without any problem many years ago.

thanks alot for you
but I dont know what do I do for fix this wrong
in my opinion every things are ok
can I want you to write your display lists in your codes
for example write your code only from glint index=glGenLists(1000);
to glEndList();
They are my lists:

Glint index = glGenLists(91);
glNewList(index,GL_COMPILE);
…use object
glEndList();

glNewList(index+90,GL_COMPILE);
…use object
glEndList();

and then I use

Glint index2 = glGenLists(100);
glNewList(index2,GL_COMPILE);
…use object
glEndList();

glNewList(index2+99,GL_COMPILE);
…use object
glEndList();

Is this code correct ?

thank you

when I want run my program my windows give an error about visual memory
my graphic card is nVidia GeForce 7100 GS
Brand
GIGABYTE

Model
GV-NX71G512P8-RH

Interface

Interface
PCI Express x16

Chipset

Chipset Manufacturer
NVIDIA

GPU
GeForce 7100GS

Core Clock
350MHz

PixelPipelines
4

Memory

Effective Memory Clock
700MHz

Memory Size
512MB(128MB on Board)

Memory Interface
64-bit

Memory Type
GDDR2

3D API

DirectX
DirectX 9

OpenGL
OpenGL 2.0

Ports

D-SUB
1 x D-SUB

DVI
1 x DVI

TV-Out
HDTV / S-Video / Composite Out

VIVO
No

General

Tuner
None

RAMDAC
400 MHz

Max Resolution
2048 x 1536

RoHS Compliant
Yes

SLI Support
SLI Ready

Cooler
Fanless

Features

Features
Intellisample 4.0
UltraShadow II
TurboCache Technology
CineFX 3.0 Engine
nView Multi-Display Technology
Microsoft DirectX 9.0 Shader Model 3.0
PureVideo HD
Screen-Cooling

when i write glDeleteList and delete lists after create program work correctly
but if i dont use gldeletelist my program crashed