glBegin/glEnd

              glBegin(GL_TRIANGLE_STRIP);
			for(i; i <= degree; i++)
			{
				float 
				sunX=-200/2*cos(i*M_PI/180),
				sunZ=200/2*sin(i*M_PI/180);

				glVertex3f(0, 0, 0);
				glVertex3f(sunX, 0, sunZ);
			}
			glEnd();

This code is work. But…

              
			for(i; i <= degree; i++)
			{
				float 
				sunX=-200/2*cos(i*M_PI/180),
				sunZ=200/2*sin(i*M_PI/180);
                                glBegin(GL_TRIANGLE_STRIP);
				glVertex3f(0, 0, 0);
				glVertex3f(sunX, 0, sunZ);
                                glEnd();
			}
			

But this doesn’t work. Wtf? Where is logic?

I need to insert another code into for cycle for text out:

    glPushAttrib(GL_LIST_BIT);
    glListBase(1000);
    glCallLists(strlen(text), GL_UNSIGNED_BYTE, text);
    glPopAttrib();

but i can’t to insert it, because beetwen glBegin(GL_TRIANGLE_STRIP) and glEnd() it does not work. And i can’t write glBegin(GL_TRIANGLE_STRIP), glEnd() inside for cycle, because it does not work there.

Sure it doesn’t, because glEnd finishes your primitive, and you render triangle strips which require at least three vertices to produce a primitive, otherwise it doesn’t product anything, and you only passed two.

When you do glBegin it won’t magically catch up from where you left.