You seem to assume all enums are bitfields to be ANDed together where in the original specs you could easily see they were separate, had specific values and were not all enumerations, i.e. some are constants of a type to be ANDed.
I'm not sure what you mean by this. Enums that are bitmask values are tagged as such, e.g.

<enums namespace="GL" group="AttribMask" type="bitmask">
<enum value="0x00000001" name="GL_CURRENT_BIT"/>
...

You're correct on the other two points. OpenGL is explicitly defined as a C API and the XML registry reflects that now, while the .spec files pretended that wasn't the case - which resulted in a lot of pain for me, slow updates, and a fair number of errors creeping in over the years resulting from the typemap system. There is some discussion upthread about ways to help accomodate the differences if you want to mechanically translate the API to other language bindings, but it is true that you'll have to do some things differently than with the .spec files, and do some additional type translation work. Hopefully the benefits of a well-defined XML schema, more accurate description of the relationship between features and GL versions/profiles, ES support, and much more frequent updates will balance that out for most people.