Hi
I need to generate trianlges from a VBO that is filled with normal,position and colour from EmitVertex() calls. Since no indexing ( such as glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,eb); /* index data */ ) was associated with the VBO in question and although i know that the EmitVertex() was done traingle by triangle in a shader , I feel it’s not safe to say that the traingle faces come in consecutive tuples from the VBO since shader launches are asynchronous.
Is there a way to construct triangle faces from a VBO that contains position,normal but has no indexing associated with it?
thanks