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Thread: How to use OpenGL 4.x in a NV Quadro K5000 for mac?

  1. #1
    Junior Member Newbie
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    How to use OpenGL 4.x in a NV Quadro K5000 for mac?

    Hello:

    As reported by GLView, Mountain Lion Mac 10.8.3 doesn't support OpenGL 4.x, but having this powerful card I cannot believe it can be used in full. Where can I find information and examples on how to use modern OpenGL on Mac?

    I'll appreciate any hint.

    -- A.

  2. #2
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    Quote Originally Posted by Alex Sierra View Post
    Hello:

    As reported by GLView, Mountain Lion Mac 10.8.3 doesn't support OpenGL 4.x, but having this powerful card I cannot believe it can be used in full. Where can I find information and examples on how to use modern OpenGL on Mac?

    I'll appreciate any hint.

    -- A.
    You can create a 3.2 core profile context and access 3.2 features:

    https://developer.apple.com/library/...elformats.html

    But I don't believe there is any way to access 4.x features as Apple's drivers do not expose them.

  3. #3
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    Quote Originally Posted by eodabash View Post
    But I don't believe there is any way to access 4.x features as Apple's drivers do not expose them.
    Correct. While you can't buy a new Mac anymore with a GPU that wouldn't support OpenGL 4, MacOS X itself is still limited to OpenGL 3.2 - that's what you get from "the world's most advanced operating system" (quote Apple: https://developer.apple.com/technologies/mac/ )...

  4. #4
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    I think officially only GL4 is MIA, but according to: http://jonmacey.blogspot.fi/2013/05/...r-mac-osx.html , GL4 is doable on Mac. I strongly suspect that if one where to go ahead and do the function fetching thing on Mac, that a great deal of the GL4 only functions would be there too, even if the extension string does not report them.

  5. #5
    Member Regular Contributor malexander's Avatar
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    It's probably hidden because it's not production ready, but it might be okay to tinker with. OpenGL 4.1 is announced for OSX 10.9, due sometime in the fall.

    http://www.geeks3d.com/20130611/appl...0-9-mavericks/

    Like Apple's GL3.2 driver, it's core-profile only.

  6. #6
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    The following video shows some progress made on this issue.

    http://jonmacey.blogspot.co.uk/2013/...r-mac-osx.html

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