I am using texture wrapping modes in my code with tex cords ranging from 0-2. I am getting different output on driver A and B. I am bit confused about which one is correct. I am attaching images in which I have used GL_CLAMP_TO_EDGE. It is brick wall texture.

Click image for larger version. 

Name:	A.jpg 
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Size:	14.5 KB 
ID:	1021. Click image for larger version. 

Name:	B.jpg 
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Size:	11.0 KB 
ID:	1022