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Thread: Terrain Texture3D Map

  1. #1
    Junior Member Newbie
    Join Date
    May 2013
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    12

    Exclamation Terrain Texture3D Map

    I am trying to map a terrain with 8 512x512 images using texture3D to get blended texture change.
    But Opengl forces me to allocate 512x512x512 array instead of 512x512x8
    What can be solution

  2. #2
    Member Regular Contributor Nowhere-01's Avatar
    Join Date
    Feb 2011
    Location
    Novosibirsk
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    251
    could you elaborate on how exactly do you think it forces you to allocate 512x512x512 dimensions? OpenGL doesn't have such limitations

  3. #3
    Junior Member Newbie
    Join Date
    May 2013
    Posts
    12
    Sorry, i got what i was wrong about

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