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Thread: Wrapping modes for TEXTURE_2D

  1. #1
    Junior Member Regular Contributor
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    Jun 2012
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    Wrapping modes for TEXTURE_2D

    I am using texture wrapping modes in my code with tex cords ranging from 0-2. I am getting different output on driver A and B. I am bit confused about which one is correct. I am attaching images in which I have used GL_CLAMP_TO_EDGE. It is brick wall texture.

    Click image for larger version. 

Name:	A.jpg 
Views:	91 
Size:	14.5 KB 
ID:	1021. Click image for larger version. 

Name:	B.jpg 
Views:	85 
Size:	11.0 KB 
ID:	1022

  2. #2
    Member Regular Contributor Nowhere-01's Avatar
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    Feb 2011
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    Novosibirsk
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    second one is correct, if clamping is enabled for both S(x) and T(y) axes. first one is correct, if you enabled clamping only for S(x) axis.

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