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Thread: What is the maximum number of Uniform Buffer Objects I can make?

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  1. #1
    Junior Member Newbie
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    Mar 2008
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    What is the maximum number of Uniform Buffer Objects I can make?

    What is the maximum number of Uniform Buffer Objects I can make in OpenGL 3.2+?

    I'm using code similar to the following to generate UBO's (and lets assume size and data_pointer have valid data in them)
    Code :
    GLuint uboIndex = 0;
    glGenBuffers(1, &uboIndex);
    glBindBuffer(GL_UNIFORM_BUFFER, uboIndex);
     
    glBufferData(GL_UNIFORM_BUFFER, size, data_pointer, GL_DYNAMIC_DRAW);
    glBindBuffer(GL_UNIFORM_BUFFER, 0);

    How many times could I potentially run this code? Is it limited only by the available memory on the Graphics Card?

    ps: sorry for all the edits for formatting - I had to switch from chromium to firefox 17. Apparently this site doesn't play nice with Chromium.
    Last edited by chiser98; 04-11-2013 at 06:13 PM. Reason: formatting

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