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Thread: OpenGL runs with 1 fps when textures are used!

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  1. #1
    Newbie Newbie
    Join Date
    Feb 2013
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    2

    OpenGL runs with 1 fps when textures are used!

    Hello!

    I am using windows 8 64 bit operating system, and a ATI radeon HD5650 mobility gpu on a laptop. My cpu is intel i5 2.40 GHz. I have a 2012 version driver installed for my cpu.

    There is a problem which discourages me badly and I require to solve it.

    Whenever I load a texture to my 3d opengl program, the program runs with 1 fps. This is completely related to my laptop, not the code, because running the program on other computers give smooth results. However, on my computer, it is incredibly slow. I can't test stuff and enjoy at all.

    If you can help me with the issue, I would be glad.

    AMD System Monitor while running the program says:

    CPU usage while running is %25-%35
    GPU usage while running is %0-%10

    If i load texture to my 2D textured program( another program ) it runs with %75-%85 GPU usage without any problems, good fps.

    But, the program that troubles me runs with 1-2 fps and uses almost no GPU.
    Last edited by exialch; 02-27-2013 at 08:25 AM.

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