Recently I changed my video card from ATI HD 7870 to NVIDIA GTX 660. From this moment on the OpenGL 3.3 application I am developing crashes at the draw call "glDrawElements" with the following error.
I already rewrote the renderer and ensured that there are no invalid pointers which could lead to an access violation. There are no OpenGL errors at runtime and no warnings from my Visual Studio 11 compiler running under Windows 8 64. Also I tried different old driver versions but since that didn't make things better, I installed the latest stable one again.Unhandled exception at 0x5D9F74E3 (nvoglv32.dll) in Application.exe: 0xC0000005: Access violation reading location 0x00000000.
It is unlikely that there is a driver bug but my C++ shouldn't crash the driver, should it? Is there a known issue, could it be a hardware defect or do you need source code to find the reason for the crash?



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