frag shader compile error
I have a simple frag shader that is not compiling on OS X. It says it does not know 'fragColor', but that is built-in, isn't it? I use it in all my other frag shaders but this one is giving me this error. Anyone know why that might happen?
Frag Shader compile log:
ERROR: 0:9: Use of undeclared identifier 'fragColor'
Failed to compile frag shader:
fragColor = vec4(1.0);
Actually, past a certain version of GLSL, you have to define it yourself, like this:
out vec4 fragColor;
i am well aware of that, but you were talking about built in variable, which is gl_FragColor, not fragColor. and there's no declaration of fragColor in supplied shader code, so i assumed a typo. but yes gl_FragColor is deprecated since GLSL 1.2
Last edited by Nowhere-01; 02-22-2013 at 02:38 PM.