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Can I use the costomized rasterization algorithm by GLSL?
Hi.
I'm not good at English well, so please understand me. 
I am beginer, study OpenGL for studying graphics performances.
OpenGL Architecture has the Vertex Processor and Fragment Processor. So, we can program in the two cases.
Then, I would like to use the customized rasterization algorithm. But, I don't know how to do it.
Just assume that have some rasterization algorithms.
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