Is there another document out besides http://www.opengl.org/registry/doc/G...pec.4.30.6.pdf that describes the uniforms of the compatibility Profile?
I do not find informations that would be necessary to duplicate the fixed-function functionality that the gl provides in the section about compatibility state variables.
At least quick-reading the document linked above as well as the gl-4.0 compatibility spec leave a lot of questions:
Where can be looked up if - for example - lighting is enabled for which lights (or are the Settings simply zeroed out?)?
Which variables hold Information about which texture target is bound to which texture unit? Where are the samplers?
Are those informations hidden in the documents and not listed in the summaries or aren't they contained at all?



Reply With Quote
