Segmentation Faults in eglCreateContext()

Hello All,

I am getting frequent ‘Segmentation Faults’ while invoking eglCreateContext() and these errors are not consistent - sometimes the invocation succeeds and other times the system crashes.

There is sufficient available OpenGL heap memory and hence I guess insufficient memory is not a reason.

Are there any other factors that I should look out for? Do we have any means of identifying the reason for the inconsistent crashes?

Thanks in advance!

Thanks,
Shiva

PS: Kindly pardon if this thread (EGL) is not related to this forum.