What is the significance of OpenGL error code 12288 (0x3000)?

Hello All,

I am getting a Segmentation Fault frequently (not consistent) whenever eglCreateContext() is called.

I tried checking the status of the last command execution, just before invoking eglCreateContext(), by using eglGetError() and it returns 1228 (0x3000). I am not able to find the significance of this status code in OpenGL references.

Any idea of the significance of the error code?

Any help would be greatly appreciated.

Thanks,
Shiva

It’s not a GL error code. It’s an EGL error code. Check the EGL spec.

Thanks Thokra for the quick reply. I checked the EGL specs and it turns out that 0x3000 is a success code.