Hi All,
In the documentation for glTexBuffer, the base type of GL_RGBA8 is uint. Is this correct?
If so, how can a GL_RGBA8 be the same type as GL_RGBA32UI?
Thanks,
Carlos.
Hi All,
In the documentation for glTexBuffer, the base type of GL_RGBA8 is uint. Is this correct?
If so, how can a GL_RGBA8 be the same type as GL_RGBA32UI?
Thanks,
Carlos.
for me it looks like mistype. because GL_RGBA8I is byte. and calling uint format GL_RGBA8 doesn’t make much sense. it should be unsigned byte.
No it doesn’t. See? It says right there that it’s ubyte, just like the spec. I didn’t just change that in the last 5 minutes either; it’s always been that way. Totally.
Anyway, if you want the “official” documentation fixed, you’ll have to file a bug on it.
Ok, that has sense for me.
Thanks,
Carlos.