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Thread: OpenGL runs slow when other apps are running

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  1. #1
    Junior Member Newbie
    Join Date
    Jan 2013
    Posts
    6

    OpenGL runs slow when other apps are running

    I have created my own OpenGL app, it runs 60+ fps. However it runs dead slow (1fps) when certain programs run. Here is a list of programs that makes my program run slow:

    - Google Chome
    - Autodesk Maya
    - Photoshop CS6

    Let us take e.g. Google Chrome. First i thought, it must be my programming (how much resources does chrome actually need???), so I downloaded g D E B u g g e r, which comes with a teapot example. It ALSO runs 1fps when Chrome is open. Does anyone else experience this, and how to get around it?

  2. #2
    Junior Member Newbie
    Join Date
    Jan 2013
    Posts
    6
    Solved, it was simply a matter of updating the graphic card drivers.

  3. #3
    Junior Member Newbie
    Join Date
    May 2012
    Posts
    17
    I have the same problem with 3dsmax. As soon as it starts up, my OpenGL program literally freezes and
    becomes incredibly slow. It's like watching paint dry. Even after I quit 3dsmax, my program is still slow.
    I have to restart it again to get it working as before.

    I haven't updated my drivers yet. I use nVidia GeForce drivers. Running Windows XP.

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