void renderScene(void) {
glLoadIdentity();
//Camera
gluLookAt(camx+xo, camy+yo, camz+zo
xo, yo, zo,
0.0f, 1.0f, 0.0f);
hMap.DrawHeightMap(); // Draw terrain
glPushMatrix();
glTranslatef(xo,yo,zo); // Plane's position
glRotatef(graus, 1.0, 0.0, 0.0); //Change plane position
glRotatef(grausz, 0.0, 0.0, 1.0);
plane->draw(); // Draw plane
glPopMatrix();
// Bombs, connect it to "plane position"
glPushMatrix();
glLoadIdentity();
glTranslatef(xo,yo,zo); // Plane's position (connect it under wing)
glTranslatef(-0.35f,-0.22f,bomb1air+(-0.5f));
bomb1->draw();
glTranslatef(0.70f,0.0f,bomb2air+(0.0f-bomb1air));
bomb2->draw();
glTranslatef(-0.35f,0.22f,(0.5f-(bomb1air+bomb2air)));
glPopMatrix();
glFlush();
}