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lowp question (iOS/Mac differences)
Hello,
I have a shader which works on Mac OS X but not in iOS. I am passing an array of unsigned chars as the position attribute. In the shader, it's defined like this:
in lowp vec4position;
On iOS, I get this error:
Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
How should I define this attribute? Since they are unsigned chars, I want the values to range between 0 to 255.
Thanks
Bob
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