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[NV 310.90] compute shader reads zero from texture
Hi there,
I postet this bug in september or october already... it was said to be fixed in some 306.x driver.
The problem: my compute shader sometimes reads 0 from a texture.
There was some not so nice workaround that I unfortunately do not remember anymore.
Please confirm and, of course, fix this (it's causing huge headaches, because most textures work and suddenly one is not...).
Thank you.
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