-
setting alpha to 0 but still see objects?
Hello,
I have a vertex shader where I am trying to have the visibility of some terrain fade out at some distance from the viewpoint. I was trying to ramp the fragment color alpha down from 1.0 to 0.0 to do this. That should work, shouldn't it?
Anyway I notice that even when I explicitly just set the fragment color to 0, the objects are still visible. Shouldn't setting the fragment color w value to 0 make it invisible?
Thanks
Bob
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules