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Thread: glMultiDrawElements problem accessing buffer object

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  1. #1
    Intern Contributor
    Join Date
    Sep 2012

    glMultiDrawElements problem accessing buffer object

    I am trying to call a vertex array, placed into a buffer object, using glMultiDrawElements(). The (short) program is attached. If I use glDrawElements() instead, the program runs fine. However, the (I think) equivalent glMultiDrawElements() statement compiles/links ok but bombs on execution with an access error. Both statements are at the bottom of the drawing routine.

    I would really appreciate if someone is kind enough look at the code and tell me what is wrong.

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