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OpenGL points and lines
Here is the version information of OpenGL I am using
OpenGL version: 3.1.0 - Build 8.15.10.2559
OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics Family
The following code in my display callback is:
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f, 1.0f, 1.0f);
glBegin(GL_POINTS);
for(int r = 1; r < 250; ++r)
{
glVertex2i(2, r);
}
glEnd();
glColor3f(1.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
glVertex2i(2, 1);
glVertex2i(2, 249);
glEnd();
This code should draw one line on top of the other but it renders the red line to the left of the white line. Can anyone explain this? Thanks.
Last edited by rapademic; Yesterday at 09:06 AM.
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