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Thread: OpenGL should provide direct font support

  1. #21
    Junior Member Newbie
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    http://www.opengl.org/sdk/docs/man2/...erspective.xml
    void gluPerspective( GLdouble fovy,
    GLdouble aspect,
    GLdouble zNear,
    GLdouble zFar);
    -----------------------------------
    and least sense makes zFar
    -----------------------------------

    best regards
    Luis

  2. #22
    Advanced Member Frequent Contributor
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    Why does it make the least sense? Did you read and understand the matrix on the page you posted?

  3. #23
    Junior Member Regular Contributor Nowhere-01's Avatar
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    why do you keep responding to a person who either trolling or has development delay? either way he completely ignores your explanations and keeps posting idiotic, naked statements. it's already 20+ posts where bunch of people is trying to educate someone who clearly doesn't want to be educated.
    Last edited by Nowhere-01; 02-26-2013 at 03:24 AM.
    I am a star's ray through billions of years
    Piercing through the weakness of optic nerve
    I am the blade of sparkling "no"
    Ripping up the pregnancy of joy

  4. #24
    Junior Member Newbie
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    Thanks for the statements.

    Now back to the topic:
    When does "direct font support" come finally by OpenGL ?
    Please donīt say "never".

    best regards
    Luis

  5. #25
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    This is just plainly depressing. Even if it's a troll it somehow funny though.

  6. #26
    Junior Member Newbie
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    Yes, thokra
    such a standard like OpenGL and no native font-support - just plainly depressing !

    Have fun with the next release of OpenGL.

    best regards
    luis
    Last edited by LuisAK; 02-26-2013 at 11:28 AM.

  7. #27
    Senior Member OpenGL Guru
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    Just to add an interesting fact to this "discussion", Direct3D doesn't support fonts either. D3DX has a font subsystem, but D3DX is not part of Direct3D; it's a library layered on top of D3D. Also, D3DX is deprecated and won't be getting updated for future D3D versions.

    Thanks for the encouragement though. We will be having fun with the next OpenGL release.

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