I'm trying to render a png image for my foreground. I have made a quad and added my png as a texture on my quad. The quad is 3.2 X 4.8 (iPhone dimensions is 320 X 480px). I don't think the correct way to display my quad full screen is to scale and translate it... i'm wondering what the correct way to do this is.

Also, I'm wondering how to keep the quad full screen independently of the camera (view) position? Basically to treat my foreground as an overhead display independent of the model and view...

Thanks!