#include <stdio.h>
#include <stdlib.h>
#include <GL\glew.h>
#define GLUT_DISABLE_ATEXIT_HACK
#include <glut.h>
#define WIDTH 16
#define HEIGHT 16
GLubyte pixels[WIDTH*HEIGHT]=
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
GLfloat horizontal[3][3] = {
{ 0, -1, 0 },
{ 0, 1, 0 },
{ 0, 0, 0 }
};
GLfloat vertical[3][3] = {
{ 0, 0, 0 },
{ -1, 1, 0 },
{ 0, 0, 0 }
};
GLfloat laplacian[3][3] = {
{ -0.125, -0.125, -0.125 },
{ -0.125, 1.0 , -0.125 },
{ -0.125, -0.125, -0.125 },
};
void init(void)
{
glewInit();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glClearColor(0.0, 0.0, 0.0, 0.0);
printf("Using the horizontal filter\n");
glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_LUMINANCE,
3, 3, GL_RED, GL_FLOAT, horizontal);
glEnable(GL_CONVOLUTION_2D);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glRasterPos2i( 1, 1);
glDrawPixels(WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, pixels);
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, w, 0, h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'h' :
printf("Using a horizontal filter\n");
glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_LUMINANCE, 3, 3,
GL_RED, GL_FLOAT, horizontal);
break;
case 'v' :
printf("Using the vertical filter\n");
glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_LUMINANCE, 3, 3,
GL_RED, GL_FLOAT, vertical);
break;
case 'l' :
printf("Using the laplacian filter\n");
glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_LUMINANCE, 3, 3,
GL_RED, GL_FLOAT, laplacian);
break;
case 27:
exit(0);
}
glutPostRedisplay();
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowSize(WIDTH,HEIGHT);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}