Hi there OpenGL users.
We have finally ended our semester at university, and we are now suppose to read up on some course content before the exams in January.
One of my courses was Computer Graphic Programming, where we programmed with OpenGL in Unity 3D and experienced with different types of shaders.
As I am not very good at just picking up a book, I prefer much more to begin a small project and learn by getting my hands dirty, though I am not very innovative when it comes to ideas for shader programming projects.

What I seek is a single project idea (or 2-3) which covers these topics:

- Texturing 3D models through shaders
- Lighting and reflections using Unity 3D.
- Transparency.
- Usage of some math (Vector/Matrice manipulation/computation).
- Other topics which YOU find vital for shader programming.

Requirements:
- The project('s) must be achievable in Unity 3D.
- The project('s) should suit a Beginner/Novice experienced shader programmer.

Note: If you are in the middle of a project and are in need of some simple shader programming, consider me as free labor.

P.S - Sorry if this topic seems a bit wide or misplaced, but I can't really figure out where else to put such a question/request.