Hello,

I had an old code like this :
glColor(c);
glCallList(l);


I replaced it with :
LoadShader();
SendColor with glUniform
glCallList(l)
;

But in some display lists there are textures. And in these cases my shader does not render the texture...
I have seen today that in classical code the textures are sent to the shader.

I can not change the display lists code (lot of old existing code...).

1- What can I do to obtain the correct rendering (I am a beginner...) ?
2- Is there a solution with minor change in the display lists ?

Thanks for your advices.