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LINE_STIPPLE problem
I am drawing an array of lines.
I have some lines that need to be stippled and the rest just regular lines.
Im doing something like this (i just hand coded this obviously)
while(thereAreLines)
{
glbegin(lines)
//draw lines
glend()
glbegin
glenable stipple
//draw stipple lines
gldisable stipple
glend()
}
swapBuffer(my_openGL)
If i comment out the enable stipple part then the program runs just fine just without my stippled lines....
If i leave the enable stipple in there, then it draws everything just fine but crashes....
Im using VC++ 6.0 over a remote desktop connection. Im assuming its crashing my laptop video card and not able to do much debugging. i won't have access to the main PC till after the new year. I can't seem to get any debug info. At the office it was giving me some kind of nVidia errors... I can't remember what the error was because i was working on other parts of the software at the time.
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