void RenderScene() {
// Clear Color and Depth Buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//reset view
glLoadIdentity();
//set up view to camera
gameCamera->MoveGLView();
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, texture );
double test = 1;
glBegin( GL_QUADS );
glTexCoord2d(0.0, 0.0); glVertex2d(0.0, 0.0);
glTexCoord2d(test, 0.0); glVertex2d(1.0, 0.0);
glTexCoord2d(test, test); glVertex2d(1.0, 1.0);
glTexCoord2d(0.0, test); glVertex2d(0.0, 1.0);
glEnd();
glFlush();
}